Thursday 9 December 2021

Shotlist

 Close up of machine being built

Extreme close up of sweat dripping down Jaime's face

wide shot of the dark room

medium close up of when johnny walks in

A wide shot of Location B 

Long shot of characters walking into location B 

Medium shot of characters walking around, looking for someone to 'swap lives ' with. 

Medium close up of a rich person they'll swap with. 

Close up of his face.

Close up of characters talking about who to swap with

Extreme close up of their eyes dilating as they find their man

Behind shot of them following their man

When the man gets to an isolated area, they swap lifestyles.



VIDEO GAMES BLOG

 


1) What were the first videogames like?
They were very simple and pixelated
2) How have videogames changed over time?
Videogaes have become alot more aesthetically pleasing and thye have become alot more interactive and enjoying.
3) What do the most successful games have in common? Answer this in as much detail as you can. Think about audience pleasures - what do people like about playing videogames?
It gives escapism and it gives voyeuristic pleasures, and also personal relationships as players want to see a charater succeed or fail.
4) What criticisms have been made towards videogames?

Read this Guardian feature from when Fortnite first became sensationally popular and watch the original trailer.



1) What were the first videogames like?

2) How have videogames changed over time?

3) What do the most successful games have in common? Answer this in as much detail as you can. Think about audience pleasures - what do people like about playing videogames?

4) What criticisms have been made towards videogames?

Read this Guardian feature from when Fortnite first became sensationally popular and watch the original trailer below.



Now answer the following questions:

1) At the time of the article, how many Fortnite players were there worldwide? (Bonus question - how many are there now? Try Googling it.)
350 million.

2) Why is it so popular? What are the audience pleasures of the game?
Its a shooter without the realistic, bloody and potentially scarring graphics of games like Call Of Duty: Black Ops or Player Unknown Battle Grounds( PUBG) .
3) Why might some people criticise Fortnite?
Its extremely addicting and as its free ir can be accessed by anyone.
4) Copy and paste two comments from 'below the line' of the Guardian article - these are comments written by Guardian readers in response to the feature. Select one comment you agree with and one you disagree with and explain why.

Lara Croft Go LIAR

 1) Who is Lara Croft and when did she first appear in a video game?

 Lara croft is the protagonist of the Tomb raider series which debuted in 1996

2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?
  Indiana Jones.
3) How has Lara Croft and Tomb Raider moved beyond just being a video game?

  It has become a well known franchise within the gaming industry
4) What devices can you play Lara Croft Go on?

   Mobile and tablets
5) What type of game is Lara Croft Go?

A puzzle game 
6) How does Lara Croft Go use narrative (storyline) to make the game enjoyable for the audience?

   The game is a turn by turn game, so depending on what turn you make, depends on what the narative will be which gives the audience a feeling of excitement and unpredictability.
7) What iconography can be found in Lara Croft Go? How does this help communicate the genre of the game?


8) What other characters or enemies feature in the game?

The venom queen which is the main antagonist throughout the series.
9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?

The setting is a jungle which makes sense as shes an archeologist/adventurer.
10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 20 years?  



Representation


1) How are women usually represented in videogames?
 Women are typically sexualised and are the damsel in distress

2) How does the character of Lara Croft reinforce female stereotypes in the media?

  She is sexualised as she wears short shorts and she has emphasised body parts.
3) How does the character of Lara Croft subvert female stereotypes in the media?

She is strong and empowering and she is a protagonist
4) Why do some people believe the videogames industry is sexist and needs to change?

   Female characters are often over sexualised and their body parts are often exadurated to please males.
5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?




Industries


1) What does PEGI stand for?

Pan European Game Information
2) What is PEGI's job?
PEGI is the system by which games and apps are age rated to provide guidance to parents as to whether they are appropriate for their children. The PEGI rating considers the age suitability of a game, not the level of difficulty.
3) Which company created Lara Croft Go?
Square Enix Montreal
PEGI is the system by which games and apps are age rated to provide guidance to parents as to whether they are appropriate for their children. The PEGI rating considers the age suitability of a game, not the level of difficulty.
4) What two popular videogame franchises were combined to create Lara Croft Go?
Tomb Raider and Hitman GO
5) What else is part of the Lara Croft/Tomb Raider franchise?
 

Audience


1) Why might an audience enjoy playing Lara Croft Go?
Its a puzzle game which depending on the turn you make heavily changes the outcome.
2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.
Anyone can play anywhere as its a mobile game.
3) How did Square Enix design Lara Croft to make it appealing to an audience?
They used the same nostalgia as the old Tomb raider whole also adding new elements
4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?
Escapism and persona;relationships.
5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?
The target audience is mainly females as they ply puzzle gmes alot more than male do.

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